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Human Computing and Social Computing symposium at IEEE COMPSAC 2017

posted Jan 25, 2017, 4:11 AM by Rene Kaiser   [ updated Mar 20, 2017, 5:34 AM ]
Submission is still possible - for details please see:
Deadline: January 31st, 2017

The rapid development of computing technologies has paved the way for involving human interactions in the physical and cyber world. These interactions, including both human interactions with each other and with computing systems of any kind, are playing increasingly important roles in our lives. Examples of such interactions include but are not limited to improving human life and well being, discovering knowledge, enabling personalized and context-sensitive services, detecting interesting events/phenomena in the natural environment, enhancing system performance, etc. Such widespread use of computing technology also raises novel questions surrounding accessibility of use, legal and ethical issues of information creation, capture and sharing, and privacy of users. The HCSC symposium seeks full papers (10 pages max) and short papers (6 pages max) that concentrate on:

1) how humans interact with computing systems and with each other through computing systems and environments

2) how interactions between humans and other agents on social networking platforms can be leveraged to predict user and group behavior, study social phenomena and discover knowledge;

3) how to design accessible computing technology, and increase awareness of risks and benefits of computing technology;

4) how emerging technology such as wearable sensors are used in improving human lifestyle and well-being

5) what new challenges emerge as humans use computing technology in everyday life (privacy risks, ethical and legal challenges).

We welcome papers with emphasis on one or both topics of human-centric computing and social computing. In particular, topics of interest in HCSC include but are not limited to:

  • human-centric visualization, representation, and modeling of Big Data;
  • human-centric system and interface design and evaluation for health and well-being
  • context-aware and situation-aware computing
  • design of affective technology
  • social computing approaches and tools, such as social search, social network analysis and visualization
  • social multimedia services and tools;
  • study of real-world events and phenomena through analyzing interactions in social networking platforms;
  • social communication systems
  • social multimedia knowledge discovery;
  • verification and quality aspects of social media information and content;
  • privacy issues in everyday computing devices and social networking environments.

In addition to regular papers we welcome short papers (6 pages) and fast abstracts (2 pages). Authors are invited to submit original, unpublished research work, as well as industrial practice reports. Simultaneous submission to other publication venues is not permitted. In accordance with IEEE policy, submitted manuscripts will be checked for plagiarism; instances of alleged misconduct will be handled according to the IEEE Publication Services and Product Board Operations Manual.