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Social Multimedia Communication

posted Dec 5, 2012, 11:49 PM by Christian Timmerer
In the December 2012 theme of Computing Now I've collected papers related to Social Multimedia Communication which I'd like to share here also:

In the past, users generally consumed multimedia content in a passive manner without any interaction. Today, universal access to multimedia is technically feasible anywhere, anytime, and with any device thanks to the evolution of and investments in networking infrastructure, which have dramatically increased the available bandwidth. A side effect of this evolution is that multimedia content is no longer only consumed but also produced and shared among individuals within a social context.

The success of so-called user-generated content (UGC) is paving the way toward universal multimedia provisioning. We're no longer simply consuming multimedia; we're effectively in the era of creating our own content and sharing it within our social networks via existing platforms. We haven't stopped consuming professional content, but behavioral patterns have changed from purely passive to more active, in which we might search for related information while watching a documentary or discuss -- using text, voice, video, or combinations thereof -- with our best friends while watching the UEFA Champions League final. Additionally, we use social platforms to share our views concerning multimedia content independently of whether we are consuming it linearly or on demand.

The actual articles can be found here. Please let us know what you think about it in the comments!
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